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 Les add-ons GWX 3.0 Gold

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Dee Michael
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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeMar 6 Avr 2010 - 19:54

Un mode pour le calcul manuel de tir qui a l'air ENORME.
Je le charge et j'en reparle plus tard.

~~~~^_^~~~~

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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeMer 7 Avr 2010 - 9:07

T'a toujours pas SH 5 ?

~~~~^_^~~~~

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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeSam 1 Mai 2010 - 12:46

Non toujours pas mon bon Douglas, mais faut dire que je n'ouvre plus Sjareaza depuis un moment. je suis pas pressé.
Et pour le moment je cherche à comprendre comment se servir de l'add-on dont je parle juste avant, c'est absolument CRAZY !

Je colle le pdf ici, y a qu'à lire mais je mets pas les photos c'est trop long. Suffit de charger le mode pour l'avoir de toute façon.
Mais avec ça et en tir 100% mauel, SH3 prend une autre dimension. Ca sera sans doute fini de couler 1 million 500 000 tonnes en une carrière, mais on aura plus de mérite à en envoyer un au fond.

Si problème de traduction, demandez-moi, je ferais de mon mieux pour vous aider.

Ready ?
Go.


HITMAN’S GUI (1.0) MANUAL


I. Introduction

This new GUI has been created with the purpose of providing an improved and
more historically accurate experience with SH3.

II. Features

- Revised camera angles in all the Uboat to ensure coherence between normal
1st person views and optics views.
- Historically correct lighted reticles and fields of view in both periscopes. Attack
scope has darker light levels than observation one.
- Historically correct improved UZO binoculars, following the specifications of
the Zeiss/Siemens UZS4 model, available 1941 onwards (Though not widely
used): 10x80 high light admission coated optics for night use. (4º field of view in
this mod).
- Historically correct 7x50 Zeiss UBoat binoculars
- Quick range table in all optics
- Interface buttons to show/hide all additional functions
- Aditional, switchable panels for 1) Chronometer + Speed chart, 2) TDC, 3)
Torpedo Settings
- Switchable large dials for depth and compass with vernier
- Slide-out Wiz wheel to help estimating target’s course and/or AOB
- Hanhart chronometers set, 30 & 60 seconds
- KM replica triangle ruler in Nav Map, for quick plotting a target
- This GUI does NOT include stadimeter or AOB finder, unlike other mods,
because of the option chosen when replicating the optics (See documentation
about historic german WW2 optics)
- New icons for the tool bar, based on pictures of matching items from U-505
and loosely following Stiebler’s idea of colour-coding them for easiness of use.

III. Description and use

The interface in general is similar to that of stock SH3 in the basics, but it
eliminates some features, adds others, and above all, hides certain add-on
panels that can now be switched with buttons.
The proper and historical way of conducting attacks is now strongly reinforced
by the characteristics and limitations of the optics. In general, you should
always follow this rule:
- Day light & good visibility conditions (Arctic winter nights, etc): Submerged,
using the attack periscope
- Low light conditions (Dawn/Dusk, clear nights): Submerged, using the
observation periscope
- Dark Night: Surfaced, using the UZO
The prefereable method of attack is always surfaced using the UZO, and you
will notice that when the night is dark enough for that, your attack scope is
useless and the observation one quite limited. Go for the increased
maneuverability, and enjoy the high zoom optics that will allow you to target
surfaced from a safe distance. It is recommended shooting at convoys around
2000-2500 metres if you have a good target solution –which you should if you
are on surface, because you can roam around the convoy and steer parallel
course & speed until you are sure and wait for the escorts to leave a gap-.
The binoculars have been left at the historic 7x50 zoom, which is good due to
its large field of view (7.25º) to scan and find things. Once you have located
something, use the UZO on that bearing to make a better observation of details.

IV. Periscopes

The screen for both periscopes is almost identical, the only difference being the
field of view in the lense (Cut up and down in the observation periscope due to
the need to have space in the periscope head when prisms tilt to look up &
down as much as 90º)

V. Using the reticle

The reticle has two measuring marked lines, vertical and horizontal, which are
calibrated for 1,5x zoom use (Low power)
The vertical one is graded in milliradians, and allows you to determine range to
an object whose height you know or can estimate, using the following formula:
Mast (Or funnel, or bridge) height / reticle marks x 1000 = Distance
Some quick figures you can use:
-Most destroyers and similar sized escorts have masts of 25 metres
-Bridge of most large merchants and funnel of most small ones tops at 18
metres
-Masts of most merchants are somewhere around 20-25 metres. Use the
previous figure as reference for your estimations
The horizontal one is graded in degrees, and it is perfect for determining the
torpedo spread. Simply count how many marks the target covers and you have
the spread you want to use. In the picture shown above, attacking the large
cargo in the centre would be fine with a 3º spread.

VI. Using the range and AOB chart

The range chart represents the distance to a target of that size which covers the
entire field of view at a 90º AOB. For smaller AOBs, use your imagination to
rotate the object mentally and estimate how much it would cover (If you can’t do
that you won’t be able to guesstimate AOB either, so better practice it a lot).
The figures are not meant to be accurate, just a quick reference to keep your
situational awareness high, and see when you are inside the ideal firing range.
The chart not just serves for the range at which the target is covering the full
FOV, but also for portions of it, because covering half the FOV it will be at 2x
that distance, covering 1/3th at 3x, covering 1/4th at 4x and so on.
The AOB chart helps you compare what you see with it, and aids having an
idea of how much angled the target is. You can read the AOB in the lower part
of it.

VII. UZO screen

Looks exactly like the scopes, except the default view knob (On the right, but
also in the optics logo plate) and the different location of the bearing readout,
plus it lacks obviously the up& down controls and water level indicator.
There isn’t any graticle this time, as the FOV is fixed at 4º, so you can use that
figure to calculate spreads (Half the FOV are 2º and so on). Range is
guesstimated with the aid of the Range chart, but since you will be shooting with
the Uboat pointed at the target to minimize your silhouette and with more free
movement, the need to correct parallax for distance is almost inexistent.

VIII. Additional Functions: Chronometer and speed chart

Clicking the first of the three icons, the screen will turn into this:
Now you must either steer at slow speed and constant heading as much in the
direction of your target as possible, or simply be at full stop. Place the vertical
line of the crosshair in front of your target and start the chrono (Click ONLY in
the area of the small minutes dial) as it passes the line. Stop it when it has gone
through, and use the chart to see the speed corresponding to that time interval
and target length. (Note that the chrono is now a 30 seconds one, i.e. 30
seconds per full turn of the pointer. Inner dial is now 15 minutes)
You will basically start from the upper column (Target length, we use 150 in the
exmaple) and go down (dotted line) until you find the number of seconds (29
here) it took her to cross the line. Then you go left and read the resulting speed
(10 knots in this case).

IX. Additional Functions: TDC

Clicking on the second knob will make the TDC appear. Hitting CTRL+T you will
lock/unlock it and can input manually all values.
Vernier dials are there to provide increased precision. They will do one full turn
each time the main dial moves ten degrees.
This layout replicates the real TDC one.
You can lock/unlock the TDC with the button that is permanently visible in the
task bar, over the icons. When the blue lamp is ON you can input data in the
TDC,

X. Additional Functions: Torpedo Settings

Finally, the third knob will show the torpedo settings panel, including all settings
for the FAT/LUT torpedoes.
There are two groups of dials and switches here:
FAT/LUT dials. Those allow you to set the 1st run length, when the torpedo goes
staright in the direction of the target. Then you can set the first turn to be either
right or left, and in the advanced torpedoes also the angle of that turn to
account for the target’s course. Then you can adjust the secondary runs it does
before circling again, and finally the angle of the secondary turns (In the FAT it’s
just a locked 180º turn).
Torpedo settings switches. Those allow you to set torpedo depth, speed, pistol,
(No pistol switch in NYGM version) salvo, and salvo selections.

XI. Additional Functions: Enlarged compass and depth dials

To provide a much better readability in the tool bar dials, I have incorporated the
enlarged dials created for FLB Sale with some tweaks. They will appear by
clicking on the button that switches between compass/rudder indicator and
25m/260m depth indicator. By default the tool bar now shows the 260 metre
indicator, as I found it more useful because you want a quick read of gross
depth, and if you want more detail, you can switch to the enlarged mode that
will allow you to select depths within one meter.
The inner black plate of the compass also rotated and workd as vernier, like it
did in real life. Precision gets then up to 1/10th of a degree, though the game’s
AI can’t steer with such exactitude, so it might be some tenths off (No human
steerman would be able either, in any case).

XII. Slide-out wiz wheel for enemy course and AOB

The Lagewinkelscheibe (AOB plate) added is a copy on a real one, and its
functions are more simplified and easy to use than the previous one
incorporated in the U-Jagd tools. To make it appear, hover your mouse near the
right edge of the screen, and it will slide out.
It will only work when the TDC is locked, and any of your optics trained at your
target. The Uboat or ownship course is at the top, and the pointer will always
show true bearings (i.e. relative to North, not to your Uboat’s bow). To use the
wiz wheel the only thing you have to do is pick the white centre wheel, which
represents the target and:
A) Turn it so that the AOB is set opposite the mark “Lage” in the pointer.
Once done, you can read the target’s course in the outer black wheel.
Or
B) Turn it so that the enemy course is set at the external black wheel. Once
done, you can read the target’s AOB opposite the mark “Lage” in the
pointer.

XIII: Map Plotting tool

I have also incorporated a new triangle-shaped ruler, that allows easily to plot
the enemy movements.
Ideally, the way of using it is as follows:
1.- Put your UBoat in parallel course to the target, at the limit of visibility
(Eyeball the targets AOB and use the slide out wiz wheel to get a rough idea.
Use AOB 90º as default)
2.- Ask your IWO for bearing and range to target, then start stopwatch and go to
Navigation map.
3.- Zoom in to a 5000 metres scale
4.- Your UBoat’s advance is represented by the lower scale, so note the speed
you are travelling at.
5.- Now use the range and bearing provided by the IWO to make the first plot.
Use the ruler tool, and starting from the zero mark draw a line through the
bearing circle till the estimated distance to target. If the target is left from your
bow, you drag the plotter rightwards, and inversely if the target is to your right
6.- Check the draggable clock to see when 5 minutes have gone by (Inner
sphere shows minutes from 0 to 30, big dial 60 seconds) and ask your IWO for
another estimate.
7.- Drag the plotter forward according to your speed and make a new line
starting from the new zero location.
8.- Once you have plotted it for a while, draw a line with your ruler averaging all
dots, and see how much distance he covered in that time (Since you started
plotting). Then use the in-map nomograph (Right side) to get his speed.
9.- Finally, use the angle solver to determine its AOB and true course.

XIV.- Known issues/compatibility

-Incompatible with any mods that make changes to the menu.ini
-Will interfere with any mods that make changes to cameras.dat (You still can
use them)
-Zoom in scopes is 6x by default and 1,5x when switching. TAB key might not
work, but you can still do it with the mouse scroll button.
XV.- Credits:
I hope I don’t forget anybody:
-GWX and NYGM team for allowing to use their base files (Menu, cameras,
some graphics)
-Oakgroove for some textures
-FLB Sale for his superb big dials
-Karamazovnew for the TDC dial and light bulb graphics, as well as the method
of making it switchable with a button
-Me, for the rest of the job in graphics, etc.
-OLC & Manos for technical help and inspiration on their work

XVI.- Permissions

-Any file done by me you can do whatever you want EXCEPT use it for
commercial purposes or ask for money. And you do not even to ask me directly
permissions for it, just go ahead and use it.
If you use it, please just state in the readme that is no longer my original work,
so that I don’t get complaints and moans about what was not my fault.
-Any item created by other authors, contact them.
Good hunting

Hitman, April 2010

~~~~^_^~~~~

Jimny Dan on Youtube____________________________Jouer pour rester jeune, rester jeune pour jouer.
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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeSam 1 Mai 2010 - 13:26

Ho mon vieux Chisum je n'arrive plus à rien depuis 5 semaines pile poil .............. je suis ailleur excuse moi :002: 001

~~~~^_^~~~~

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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeSam 1 Mai 2010 - 14:45

Heureux pour toi vieux pirate.

Wink

~~~~^_^~~~~

Jimny Dan on Youtube____________________________Jouer pour rester jeune, rester jeune pour jouer.
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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeSam 1 Mai 2010 - 15:19

Va voir les photos dans mon profil facbook l'album photos Coimpiègne 1810/2010 tu ne vera pas La photo mes des belles photos flower

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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeSam 1 Mai 2010 - 15:22

J'ai effacé Facebook Douglas.
C'est malin...

~~~~^_^~~~~

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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeSam 1 Mai 2010 - 15:38

Ah zut ! Sad

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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeVen 20 Jan 2012 - 22:36

Un add-on qui habille l'équipage avec les mêmes vêtements que dans le film "Das Boot" !!

http://www.subsim.com/radioroom/downloads.php?do=file&id=992

~~~~^_^~~~~

Jimny Dan on Youtube____________________________Jouer pour rester jeune, rester jeune pour jouer.
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MessageSujet: Re: Les add-ons GWX 3.0 Gold   Les add-ons GWX 3.0 Gold - Page 2 Icon_minitimeSam 21 Jan 2012 - 1:54

Une page retrouvée, l'incontournable Fubar et ses splendides skins.

http://www.gamefront.com/files/user/Fubar_2_Niner

:sal

~~~~^_^~~~~

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